The Stage and the Space

Cue

A cue is the instruction that moves a live work from one state to the next — the atomic unit of a performance’s behavior.

Almost everything that changes during a performance changes on a cue: light, sound, video, automation, flown scenery, followspots, and the entrances a stage manager calls. Each cue binds together a trigger (a line, a beat, a movement, a clock), a target (the state or event to reach), a timing (how fast, in what shape), and a responsibility (which desk or hands execute it). Numbered and stacked in sequence, cues are the score of the performance’s technical life.

A work of any complexity runs to hundreds of them, distributed across departments and held together partly by files and partly by craft: the operator’s feel for a fade, the caller’s timing, the corrections a run accumulates that never make it back into paperwork. That unwritten margin is why cue documentation is a discipline rather than a printout — the printed stack describes the machine’s part; the behavior lives in the ensemble of machine and crew.

Documented well — stacks with their logic, timings as performed, interactions between departments, the reasons behind the oddities — a cue record lets a work be remounted or toured without its original crew, and gives researchers the closest substitute for having stood at the desk. Undocumented, the behavior ends the day the crew disperses.

First published 18 July 2026 · Revision 1 · Substantive changes to this entry are dated here.